With the project being picked back up this year, we've now also decided to make the sources of this latest iteration of Eiradir open source.
We've considered the positives and negatives of doing so and have found that the potential benefits far outweigh the downsides:
✅ External developers can be onboarded more easily, as there is a lower bar to entry.
✅ It is now possible to contribute to Eiradir without the commitment that comes with having to join the core team.
✅ Even during times of inactivity among one or more of the core team members, development of the project is not forced into a halt, as the infrastructure is now in place to accept contributions without directly relying on the core team.
✅ Our developers are encouraged to...
Those who are still following our development have surely noticed that things are just taking comically long, and throughout most of the time, we've been dead quiet about whether Eiradir was even still being developed. Today I want to clean the slate and let you know how things have been going, where the delays are coming from, and how things are looking like today.
Let's start by going all the way back. Within three months of development, we had a workable basis for Eiradir, and those who were with us during that time will likely remember 2012 as Eiradir's golden age. However, this was also just around the time that Konrad got pregnant and I was finishing school, putting us into a position where I was more worried about my next IRL...